We Become What We Behold is an insightful exploration into the powerful role media plays in shaping public perception and behavior. Set in a vibrantly animated square populated with cartoonish characters, the game tasks players with capturing and sharing moments that occur within this microcosm. Each decision to focus the camera on moments of harmony or discord sends a potent message to the virtual society, subtly guiding their actions and interactions. This game strips down the complex dynamics of societal influence into a stark, simple interface, where players witness the immediate impact of media amplification on individual and group behavior.
Through its gameplay, We Become What We Behold delves into the recursive nature of social dynamics influenced by media. By selecting which behaviors to publicize, players can inadvertently set off a chain reaction that either escalates tensions or fosters peace. The game illustrates how sensationalism can spiral out of control, turning minor scuffles into divides that ripple through the crowd. Conversely, it also shows the potential for positive reinforcement, where acts of kindness can become viral sensations that encourage widespread goodwill. This simulation serves as a poignant critique of the feedback loop between society and media, offering players a reflective look at how even subtle biases in coverage can have profound effects on a community’s psyche and actions.
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