Tentacle Locker

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Tentacle Locker is a short interactive game set in a side-scrolling school hallway environment, designed with a mix of cartoon graphics and simplified controls. Players control a locker equipped with a mechanical tentacle and must time their actions to interact with passing characters. The gameplay relies on observation and quick input, as the goal is to pull targets into the locker at the right moment without missing or triggering unnecessary attention.

Mechanics and Visual Design

The game is built on simple mechanics: observe, aim, and activate the tentacle when a character passes by. Timing is crucial, as there’s a narrow window for each successful attempt. The design is intentionally minimal, with repetitive movement and looping animations forming the basis of the experience. While it doesn’t feature progression in a traditional sense, the player can continue interacting for as long as desired, aiming to master timing and reaction speed.

Style and Interaction

Tentacle Locker features a cartoonish aesthetic with a school-themed background, creating a basic but recognizable setting. The looping nature of the gameplay focuses entirely on repetition and rhythm rather than narrative or long-term goals. There are no complex systems or layered mechanics—just a single-action format that encourages casual, uninterrupted interaction. It’s a focused, minimalist title designed around one concept with no additional progression layers or evolving difficulty.

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