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Button Prison begins in a locked room, sparse and quiet, with nothing to guide you but furniture, mannequins, and walls covered in buttons. There’s no introduction, no dialogue, and no map—only an understanding that each button could change something. The player is left to explore the space and uncover its logic one press at a time. Memory becomes your main tool, and every decision must be tracked in your head if you want to avoid making mistakes that can’t be undone.
The core gameplay revolves around pressing buttons—some harmless, some vital, and some dangerous. Pressing the wrong one too many times may affect your sanity, which shifts the visual and auditory environment in subtle but disorienting ways. The challenge isn’t about escaping quickly but understanding the rules that are never explained. Events like falling objects, unlocking drawers, or activating mechanisms depend on pressing the correct buttons in sequence. Over time, patterns emerge, but only if the player pays close attention.
The room changes in subtle ways as you interact with it—mannequins shift positions, lighting flickers, and new noises emerge with each incorrect guess. Nothing attacks you directly, but the space itself begins to feel untrustworthy. What seemed like a simple room quickly becomes more layered as the consequences of curiosity take form. The player must remain calm, learn from mistakes, and piece together the logic hidden beneath the surface-level design.
Button Prison isn’t fast-paced or filled with traditional scares. It’s quiet, calculated, and designed to make you second-guess your decisions. There’s no tutorial or objective marker. The game expects players to think, remember, and test their observations against an environment that shifts based on input. It’s about control in a space where you have none—just a wall of unknowns and the urge to press something, hoping it leads to the way out.
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